A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com

Latest Episodes

30: Canticle's hardest design problem

I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.

29: Form factor is everything

You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest ...

27: The trouble with abundance

I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk ...

26: How board game distribution actually works

I learned a lot by calling some people up on the phone. Most notably: physics matters.

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