A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
Recommended Episode
2: Kill your darlings
When you love something, but it's confusing as heck.
Latest Episodes
30: Canticle's hardest design problem
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
29: Form factor is everything
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest ...
27: The trouble with abundance
I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk ...
26: How board game distribution actually works
I learned a lot by calling some people up on the phone. Most notably: physics matters.
